A realistic face sculpt in zbrush, with textures made manually in Substance. This is a work in progress, towards a character inspired by the Osseram in Horizon Zero Dawn. You can see the clothing concept I designed here.
Peach fuzz detail
Maya render showing textures and learning how to make xgen peach fuzz
Zbrush sculpt, trying various facial experssions
Zbrush detail
Substance painter texturing
Photoshop paintover, to quickly concept hair and eyes