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WIP - Osseram Character

A realistic face sculpt in zbrush, with textures made manually in Substance. This is a work in progress, towards a character inspired by the Osseram in Horizon Zero Dawn. You can see the clothing concept I designed here.

Peach fuzz detail

Peach fuzz detail

Maya render showing textures and learning how to make xgen peach fuzz

Maya render showing textures and learning how to make xgen peach fuzz

Zbrush sculpt, trying various facial experssions

Zbrush sculpt, trying various facial experssions

Zbrush detail

Zbrush detail

Substance painter texturing

Substance painter texturing

Photoshop paintover, to quickly concept hair and eyes

Photoshop paintover, to quickly concept hair and eyes

Concept

Concept