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Characters - Stampede: Racing Royale

Outfits created for Stampede: Racing Royale, during my year working at Sumo Digital.

Sculpted in Zbrush, retopology and UVs in Maya, textured in Substance using a PBR workflow, implemented in Unity.

Wireframe and UVs

Wireframe and UVs

Wireframe and UVs

Wireframe and UVs

Sculpt

Sculpt

Wireframe and UVs

Wireframe and UVs

Sculpt

Sculpt

Wireframe and UVs

Wireframe and UVs

Sculpt

Sculpt

Wireframe and UVs

Wireframe and UVs

Sculpt

Sculpt