Sculpted in blender, textured in substance painter. Retopologised using Z Remesher to be under 10k tris.
Honestly, I was so proud of the outcome of this sculpt. The turn of the head and the subtle asymmetry was tricky but I’m pleased with. And I learnt so much through the observation of different facial features about where the fat sits, where there are dimples, where there are ridges and furrows and how the lines and wrinkles are formed. It was an excellent learning experience.